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[转载]MFC DLL 中的窗口响应PreTranslateMessage
yoours2014-09-22 11:18:04
简介一边听听音乐,一边写写文章。
PreTranslateMessage是CWnd的虚函数,在这条函数里处理一些按键消息非常方便。但最近参与一个项目,这个项目由主程序和多个插件DLL组成,其中的一个插件DLL是带有界面的,并且以主程序的窗口为父窗口,在这个插件DLL窗口中怎么也响应不了PreTranslateMessage函数。
当按下键盘时,首先主程序的CWinApp对象的PreTranslateMessage会被调用。在这条函数中最重要的函数是WalkPreTranslateTree,其实现如下:
BOOL PASCAL CWnd::WalkPreTranslateTree(HWND hWndStop, MSG* pMsg)
{
ASSERT(hWndStop == NULL || ::IsWindow(hWndStop));
ASSERT(pMsg != NULL);
// walk from the target window up to the hWndStop window checking
// if any window wants to translate this message
for (HWND hWnd = pMsg->hwnd; hWnd != NULL; hWnd = ::GetParent(hWnd))
{
CWnd* pWnd = CWnd::FromHandlePermanent(hWnd);
if (pWnd != NULL)
{
// target window is a C++ window
if (pWnd->PreTranslateMessage(pMsg))
return TRUE; // trapped by target window (eg: accelerators)
}
// got to hWndStop window without interest
if (hWnd == hWndStop)
break;
}
return FALSE; // no special processing
}
可以看到MFC会从当前窗口一直向最顶层窗口查找并调用CWnd的PreTranslateMessage,直到PreTranslateMessage返回True,或找到最顶层窗口。跟踪发现当在MFC DLL的窗口上按下键盘时,CWnd::FromHandlePermanent 的返回总是NULL,继续跟踪发现问题出在FromHandlePermanent这条函数里。MFC实现如下:
CWnd* PASCAL CWnd::FromHandlePermanent(HWND hWnd)
{
CHandleMap* pMap = afxMapHWND();
CWnd* pWnd = NULL;
if (pMap != NULL)
{
// only look in the permanent map - does no allocations
pWnd = (CWnd*)pMap->LookupPermanent(hWnd);
ASSERT(pWnd == NULL || pWnd->m_hWnd == hWnd);
}
return pWnd;
}
CHandleMap* PASCAL afxMapHWND(BOOL bCreate)
{
AFX_MODULE_THREAD_STATE* pState = AfxGetModuleThreadState();
if (pState->m_pmapHWND == NULL && bCreate)
{
BOOL bEnable = AfxEnableMemoryTracking(FALSE);
#ifndef _AFX_PORTABLE
_PNH pnhOldHandler = AfxSetNewHandler(&AfxCriticalNewHandler);
#endif
pState->m_pmapHWND = new CHandleMap(RUNTIME_CLASS(CWnd),
ConstructDestruct<CWnd>::Construct, ConstructDestruct<CWnd>::Destruct,
offsetof(CWnd, m_hWnd));
#ifndef _AFX_PORTABLE
AfxSetNewHandler(pnhOldHandler);
#endif
AfxEnableMemoryTracking(bEnable);
}
return pState->m_pmapHWND;
}
原来CWnd::FromHandlePermanent 中调用了afxMapHWND,而该函数返回的是当前模块的模块线程状态中HandleMap,该Map记录了此模块中的HWND对应的CWnd对象的指针。而在调用CWnd的Create函数时会调用MFC会调用CWnd的Attach,该函数会把当前的CWnd指针记录到当前模块的模块线程状态中,代码如下:
BOOL CWnd::Attach(HWND hWndNew)
{
ASSERT(m_hWnd == NULL); // only attach once, detach on destroy
ASSERT(FromHandlePermanent(hWndNew) == NULL);
// must not already be in permanent map
if (hWndNew == NULL)
return FALSE;
CHandleMap* pMap = afxMapHWND(TRUE); // create map if not exist
ASSERT(pMap != NULL);
pMap->SetPermanent(m_hWnd = hWndNew, this);
#ifndef _AFX_NO_OCC_SUPPORT
AttachControlSite(pMap);
#endif
return TRUE;
}
因为DLL中窗口的创建是在一个导出函数中,并在调用CWnd::Create这前调用了AFX_MANAGE_STATE(AfxGetStaticModuleState())来切换模块线程状态,导致该窗口所在的模块线程状态和MFC调用CWinApp::PreTranslateMessage时的不同,所以DLL中的窗口就无法响应PreTranslateMessage函数了。
解决方案:
1、dll导出一条函数 DllPreTranslateMe
BOOL PASCAL DllPreTranslateMessage(MSG *pMsg)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return theApp.PreTranslateMessage(pMsg);
}
2、在主程序的CWinApp的PreTranslateMessage中直接调用DLL的DllPreTranslateMessage函数。但记住要先调用DLL中的函数。
BOOL CMyApp::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if(DllPreTranslateMessage(pMsg))
return TRUE;
return CWinApp::PreTranslateMessage(pMsg);
}
经过以上两步,DLL中的窗口就可以响应PreTranslateMessage了。
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